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Android NDK Game Development Cookbook, by Sergey Kosarevsky, Viktor Latypov
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For C++ developers, this is the book that can swiftly propel you into the potentially profitable world of Android games. The 70+ step-by-step recipes using Android NDK will give you the wide-ranging knowledge you need.
Overview
- Tips and tricks for developing and debugging mobile games on your desktop
- Enhance your applications by writing multithreaded code for audio playback, network access, and asynchronous resource loading
- Enhance your game development skills by using modern OpenGL ES and develop applications without using an IDE
- Features two ready-to-run Android games
In Detail
Android NDK is used for multimedia applications which require direct access to a system's resources. Android NDK is also the key for portability, which in turn provides a reasonably comfortable development and debugging process using familiar tools such as GCC and Clang toolchains. If your wish to build Android games using this amazing framework, then this book is a must-have.
This book provides you with a number of clear step-by-step recipes which will help you to start developing mobile games with Android NDK and boost your productivity debugging them on your computer. This book will also provide you with new ways of working as well as some useful tips and tricks that will demonstrably increase your development speed and efficiency.
This book will take you through a number of easy-to-follow recipes that will help you to take advantage of the Android NDK as well as some popular C++ libraries. It presents Android application development in C++ and shows you how to create a complete gaming application.
You will learn how to write portable multithreaded C++ code, use HTTP networking, play audio files, use OpenGL ES, to render high-quality text, and how to recognize user gestures on multi-touch devices. If you want to leverage your C++ skills in mobile development and add performance to your Android applications, then this is the book for you.
What you will learn from this book
- Port popular C++ libraries to Android
- Write portable multithreaded code
- Play audio with OpenAL
- Implement gesture recognition
- Render text with FreeType
- Use OpenGL ES to port and abstract APIs from the game code to develop games on a desktop PC
- Debug mobile applications on your desktop
- Access Flickr and Picasa web services from C++
- Extract resources from APK archives
- Develop Android applications without an IDE
Approach
A systematic guide consisting of over 70 recipes which focus on helping you build portable mobile games and aims to enhance your game development skills with clear instructions.
Who this book is written for
If you are a C++ developer who wants to jump into the world of Android game development and who wants to use the power of existing C++ libraries in your existing Android Java applications, then this book is for you. You need to have basic knowledge of C or C++ including pointer manipulation, multithreading, and object-oriented programming concepts as well as some experience developing applications without using an IDE.
- Sales Rank: #745195 in Books
- Published on: 2013-11-25
- Released on: 2013-11-25
- Original language: English
- Number of items: 1
- Dimensions: 9.25" h x .73" w x 7.50" l, 1.22 pounds
- Binding: Paperback
- 320 pages
About the Author
Sergey Kosarevsky
Sergey Kosarevsky is a software engineer with experience in C++ and 3D graphics. He has worked for mobile industry companies and was involved in mobile projects at SPB Software and Yandex. He has more than 10 years of software development experience, and more than four years of Android NDK experience. Sergey got his PhD in the field of Mechanical Engineering from the St. Petersburg Institute of Machine Building in Saint Petersburg, Russia. In his spare time Sergey maintains and develops an open source multiplatform 3D gaming engine, Linderdaum Engine (http://www.linderdaum.com). He is online at http://blog.linderdaum.com and can be contacted by email at sk@linderdaum.com.
Viktor Latypov
Viktor Latypov is a software engineer and a mathematician with experience in compiler development, device drivers, robotics, high-performance computing, and a personal interest in 3D graphics and mobile technology. Surrounded by computers for almost 20 years, he enjoys every bit of developing and designing software for anything with a CPU inside. Viktor holds a PhD in Applied Mathematics from Saint Petersburg State University.
Most helpful customer reviews
5 of 5 people found the following review helpful.
diverse examples
By W Boudville
Both authors are Russian, but the English in this text is excellent. I cannot tell from it that the authors have a different native language.
There is a slight awkwardness. Chapter 1 in one example refers to a diagram that was originally drawn in colour. So the narrative points to parts in red or blue. But the diagram is in black and white. Worse, the black labels are faded and hard to read. You should be able to safely ignore or overcome this.
The examples are quite diverse and non-trivial. For example, in audio, one example takes us into Ogg Vorbis, which is one of the standard ways to encode or deliver free audio streams. Personally, I use it a lot to hear free Internet radio stations. So it was nice to see an instance of how to code it.
Another example discusses setting up OpenGL 3.0 and 3.2 on Microsoft Windows. You must surely know that OpenGL is a comprehensive graphics library heavily used in desktop applications and gaming. Actually, when I said example, I should have said that an entire chapter is devoted to this crucial topic. Well it should be crucial to you, if you are writing mobile games. So much is judged by users on the graphics experience.
The final 2 chapters draw together all the earlier elements in the text by describing 2 example games. Nothing too complex, but each has enough different diverse parts to be interesting pedagogy.
2 of 2 people found the following review helpful.
Helpful in getting started with NDK Game development
By Ralf
The book is as the title suggests a cookbook for developing games using the Android NDK.
While I have only skimmed through the chapters, my initial impression is that it covers the
basic building blocks of game development: toolchain setup, compilation of existing libraries,
audio, video, user interaction, and sums it up in two chapters where the authors discuss 2
basic games.
One criticism I have is that personally I found the Windows-specific code to be off-topic,
perhaps it would have been more suitable for an appendix chapter.
While the book does not seem to go into as much depth as the "Android NDK Beginner's Guide"
it does seem like a nice way to jump into NDK game development. The authors certainly
have a lot of experience to share with someone new to game development of Android.
1 of 1 people found the following review helpful.
A good reference for being able to create games on Android using the NDK
By C. Moeller
If you’d like to try making games on Android using C++, or want to use a C++ library with your current game, this book would be very helpful for you. The last two chapters especially bring it all together, creating two simpler games, just to demonstrate all the basic techniques needed to make any game (A tetris type game, and a picture puzzle that fetches pictures from the internet, and creates a cool little 3d carousel to display them).
This book would be most helpful to someone who either has a C++ background, and wants to create Android games, while trying to avoid Java, or for a current Android Java programmer, who needs or wants higher performance for cpu intensive tasks. The target audience isn’t someone new to programming.
Don’t expect it to teach you C++, or in depth game programming, but it will teach you how to create a game using C++ on Android (and on desktop, which is much more time efficient to debug on, and can really help you get your games out faster). From there you could extrapolate, and use the techniques to create any kind of game you like.
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